/**
 * Copyright (C) 2008 Christopher Allen Ogden
 *
 *     This file is part of Odysi.
 *
 *  Odysi is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Odysi is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Odysi.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include <lua.hpp>
#include <lauxlib.h>

#define LUA_SR_CLIENTS "odysis.Clients"
#define LUA_SR_MAP "odysis.Map"

/**
 * Open the Lua server library.
 *
 * @param L The Lua state.
 * @return  1 on success.
 */
int openOdysisLib(lua_State *L);

/**
 * Call the gotLoginPacket function.
 *
 * @param L         The lua state.
 * @param sock      The socket.
 * @param username  The username provided.
 * @param pass      The password provided.
 */
void call_gotLoginPacket(lua_State *L, double sock, const std::string &username, const std::string &pass);

/**
 * Call the gotMoveRequestPacket function.
 *
 * @param L         The lua state.
 * @param sock      The socket.
 * @param direction The direction.
 */
void call_gotMoveRequestPacket(lua_State *L, double sock, int direction);
